Mid-Atlantic Football League

You've reached the internet home page for the MAFL fantasy football league. This page contains the league overview and rules; the ESPN page for the league can be accessed here.

Links to the yearly keeper lists can be found here.

League Overview

The MAFL is a 16-team, auction-based, keeper league. There are two conferences, each containing two 4-team divisions. Conference and Division assignments are selected randomly prior to the start of every season. The franchise fee is $100/team.

The MAFL Commissioner can be reached via phone in an emergency at 703-801-5919.

Auction, Keepers, and Salary Cap

The MAFL uses a live auction for initial team selection. Each owner begins the auction with $175, less the salaries of any players kept. All bids must be in even-dollar amounts. The winning bid for each player sets that player's salary for the year. Any player not selected during the auction is assigned a salary of $10. Owners are required to fill their entire roster during the auction.

Each owner may keep up to three players from the previous year's team. These players are subject to the following mandatory salary increases:

Year KeptSalary Increase
First$3
Second$5
Third$10
Fourth$14
Fifth and subsequent$20

The $175 salary cap applies only during the auction. Once initial rosters are set, teams may trade players or acquire new players via transactions without any salary cap considerations. However, when players are traded or dropped, they retain their salaries.

The commissioner will announce the auction and keeper declaration dates approximately one month before the start of the season.

Schedule

The MAFL regular season is 13 weeks long, followed by a 3-week playoff. Each team plays the other teams in its division twice (six games), the other teams in its conference once (four games), and three teams chosen at random from the other conference (three games). Schedules will use the following format:

Week 1: Divisional Opponent #1 (Game 1/2)
Week 2: Divisional Opponent #2 (Game 1/2)
Week 3: Divisional Opponent #3 (Game 1/2)
Week 4: Conference Opponent #1
Week 5: Non-Conference Opponent #1
Week 6: Conference Opponent #2
Week 7: Non-Conference Opponent #2
Week 8: Conference Opponent #3
Week 9: Non-Conference Opponent #3
Week 10: Conference Opponent #4
Week 11: Divisional Opponent #1 (Game 2/2)
Week 12: Divisional Opponent #2 (Game 2/2)
Week 13: Divisional Opponent #3 (Game 2/2)

At the conclusion of the regular season, the top four teams from each conference (two division winners and two wild-card teams) advance to the playoffs. Division winners are chosen as follows:

  1. The team with the best overall record.
  2. The team with the best aggregate head-to-head win percentage.
  3. The team with the best divisional record.
  4. The team with the best record against conference opponents.
  5. The team with the highest season point total.
  6. The team with the highest scoring individual player.
  7. If the above measures are not sufficient to determine a winner, the dispute will be resolved by a coin toss, to be performed by the commissioner and witnessed by the owners of all teams involved.

Once the division winners are selected, the two wildcard teams are chosen as follows:

  1. The team with the best overall record.
  2. The team with the best aggregate head-to-head win percentage.
  3. The team with the best conference record.
  4. The team with the highest season point total.
  5. The team with the best win percentage against common opponents.
  6. The team with the highest scoring individual player.
  7. If the above measures are not sufficient to determine a winner, the dispute will be resolved by a coin toss, to be performed by the commissioner and witnessed by the owners of all teams involved.

The wild-card selection procedure is also used to determine seeding. The two division winners are seeded #1 and #2 and the wild-card teams are seeded #3 and #4. In the divisional championship games, the #1 seed plays the #4 seed and the #2 seed plays the #3 seed. The winners advance to the conference championship game, with the winner of that game representing the conference in the MAFL Bowl the following week.

In both the divisional and conference championship games, the higher seeded team is considered the home team and is awarded a 5-point bonus. This home-field advantage does NOT apply in the MAFL Bowl.

Rosters, Starting Lineups, & Scoring

A MAFL roster consists of 13 players. The only way this number can change is via a trade involving an uneven number of players. A valid starting lineup consists of 1 QB, 1 RB, 2 RB/WR, 2 WR/TE, 1 K, and 1 D/ST. It is permissible to start an incomplete lineup. Individual players are locked when their game starts each week.

Player Eligibility: During the auction and throughout the season, MAFL owners may acquire or trade any player, regardless of that player's current status (active, unsigned free agent, suspended, etc.). The only exception to this rule is that any player who is listed on a team's official Reserved/Injured list is considered INELIGIBLE and MAY NOT be acquired. If a player on an existing MAFL roster suffers an injury and is subsequently moved to IR, that player may be kept indefinitely and, as long as he is injured, may be kept in one of the two IR roster slots. However, if the player is dropped he may not be reacquired until he is no longer listed on the official Reserve/Injured list.

The MAFL uses a combinational scoring system in which players are awarded points for yardage as well as for scoring. Fractional points are awarded for yardage for tiebreaking purposes.

Scoring Rules for Offensive Players

Note that in the past, rushing and receiving yards were added together before calculating the score. For example, a player with 110 yards rushing earned the same number of points (11) as a player with 55 yards rushing and 55 yards receiving (11). Unfortunately, ESPN does not support this feature, so rushing and receiving point totals are now computed separately. Thus, a player with 55 yards rushing and 55 yards receiving would only score 10 points.

Scoring Rules for Kickers

If a kicker participates in an offensive play such as a fake field goal attempt then he earns points in accordance with the rules for offensive players. Similarly, if an offensive players attempts a kick then he is scored in accordance with the rules for kickers.

Scoring Rules for Defense/Special Teams Players

In addition, the D/ST player is awarded points based on the number of points scored by the opponent:

Opponent PointsFantasy Points Earned
015
2-610
7-137
14-175
18-213
22-270
28-34-3
35-45-5
46+-7
Tiebreaking Procedure

In the event that any game ends in a tie, the winner is determined as follows:

  1. Team with the highest total yardage (starting offensive players only).
  2. Team with the highest individual scoring player (starters only).
  3. Coin toss.

Trades & Transactions

Trades are free and unlimited and are subject only to the typical "anti-collusion" clause: at the sole discretion of the commissioner, if it is apparent that two teams are attempting to combine forces or otherwise make an unfair trade, the commissioner has the right to void the trade. It is legal to trade an uneven number of players. It is NOT possible to trade players for salary cap dollars.

Transactions are free and unlimited, and are processed via the ESPN waiver system. See the MAFL page on ESPN for more details.

Injured Reserve
Each MAFL team has two injured-reserve slots. If a player is listed as Out on the official NFL Injury Report, that player may be moved to the IR and the owner will then have the ability to acquire a replacement player. The injured player may be protected in this way as long as he remains listed on the injury report.

Prizes

There is a total of $1600 in the prize pool, paid out as follows:


Updated: Wed Aug 3 00:05:38 UTC 2016